showing 9 games

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Aliens: Colonial Marines  Sega (Gearbox Software;TimeGate Studios;Nerve Software)2013 22ndcentury 3ormoreplayers aaa achievements achillesheelfoes airducts alienfranchise aliens alternateattack androids assaultrifles autosavepoints bink blindcreatures bossbattles cave chargers collectibles dark-limited deathpits detector developmenthell disposableweapons dynamicaccuracy elevators extraterrestrial fallbackweapon firearms firstpersonshooter flamethrowers future ghosttown gibs grapplers grenadecooking grenades grenadewarning grotesque handguns healthpickups healthregen healthregen-stunted healthwarning humanexperiments incendiarygrenades instantkillers intangibleallies interspecificconflict invisiblewalls juggernauts jumping lamp lostequipment lv426 megacorps mercenaries militantprotagonist militarybase militaryfiction motiondetector movie mp-cooperative mp-dm mp-dropin mp-escape mp-teams mp-undefined nofriendlyfire nooneleftbehind otherworld parasites physx playerprogression privatemilitarycompanies quake quicktimeevent rating-acb-ma15 rating-pegi-18 rating-usk-18 reload-manual researchfacility rockets ruins scaleform scientists score screenshake secondaryattack segmentedhealth sequence-escape sequence-stealth sewers shallowwater shotguns singledout soldiers spacecraft-location spacefaringage steampowered submachineguns suicideattackers swayinglevels thermalweapons titulargroup unlockable-costumes unlockable-items unrealengine3 upgradesystem voicechat volcanic walking walkingarmory wastedeffort wwise Aliens: Colonial Marines is a first-person shooter based on the Aliens franchise and a sequel to the 1986 film Aliens, the second film in the series. The events take place directly after those of the film. The player takes control of the United States Colonial Marine Christopher Winter who is part of a search and rescue team that has to investigate the space ship U.S.S. Sulaco and what remains of Hadley’s Hope to find out what has happened to Ellen Ripley, Dwayne Hicks and the rest of the team that was sent to Acheron (LV-426), a fictional location as one of the three moons of Calpamos, located in the Zeta II Reticuli system. The team arrives on the space ship U.S.S. Sephora seventeen weeks after the distress call by Hicks was sent out.

The single-player campaign consists of eleven missions. Gameplay is centered around shooting opponents and sometimes items in the environment require interaction to open doors and such to progress. Some of the included weapons are a pulse rifle, shotgun, pistol, RPG, flamethrower and smartgun. Sentry turrets can be set up to defend specific areas. The turrets, along with the flamethrower and the smartgun, are not permanently available but are reserved for specific sections. There is no limitation on the amount of weapons that can be carried at a single moment. There is a motion tracker to scan movement in areas 180 degrees in front of the character. Ammo and armour upgrades can be picked up along the way. A flashlight is used to illuminate dark environments and a welder is available to cut open doors. In additional there is an leveling/experience system unified for both single-player and multiplayer where the earned points can be used to unlock new attachments and aesthetic enhancements for weapons and the main character. Most of the missions are not played alone. There is a squad of AI-controlled team mates who assist. They act independently and their behaviour cannot be influenced by the player. Many missions take place inside the space ship, but also often outside. There are a few stealth segments where all weapons are removed and no sound can be made while walking through a large amount of aliens.

Opponents include famous xenomorph aliens from the first three films, such as the chestburster, drone, facehugger, queen, warrior and runner. There are also new types, such as a boiler that can explode and a crusher. Certain levels include encounters with human soldiers from the Weyland-Yutani corporation with a different interest in the colony. There are also a number of boss fights.

Multiplayer is available as a cooperative campaign for two (split-screen) or four (online) players. Competitive multiplayer modes include Escape, Extermination, Survivor and Team Deathmatch. Escape and Survivor draw inspiration for the Left 4 Dead series. In the first, four human players need to reach a destination, while in the second they need to barricade themselves and survive as long as possible. In both modes both sides (humans and aliens) are controlled by human players. Playing as xenomorphs, there is a large emphasis on using the environment to travel along walls, ceilings and through vents for unexpected attacks. Different types of aliens are available and these too have different customization options and attacks unlocked as the player levels up.***
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Darksiders II  THQ (Vigil Games)2012 actionadventure actioncamera adv-ptdistr adv-static afterlife aimassist aimmode alienearth angels autoaim autumnal axes balancebeams bink bludgeons bonusbosses bossbattles bulkycharacters castle chasms city claws collectibles colorful colossi combomoves crystals damageinfo darksiders-series deathpits demons difficulty dimensionaltravel earth elevators environmentalpuzzle equipmentbased fallimpact fasttravel finishingmoves firearms flyingcity flyingislands fourhorsemen giantbeetles giantshoulderpads golems grapplinghook hackandslash handguns havokphysics heathaze humanoidprotagonist insectoids interactivedialogs jumping ladders lasso lava levelbasedeq magic magneticshoulders map meleeweapons metroidvania minibosses monkeybars monsters newgameplus noantagonist nofalldamage nofriendlyfire objectiveclairvoyance objectiveindicator optionaltasks poles portals puzzlebosses rage respec rewardingvandalism riding safepowers samsara scaleform secondaryantagonist secrets shopping skeletons sorcery spectres steppingstones subway summery summoning supermode supernaturalprotagonist swimming tangibleabstracts targetlock tasktracker temporarycompanions tower undead underwaterdiving unlimitedammo unlockable-difficulty volcanic walking wallrunning wellofsouls wintery wwise xp-deeds xp-kills labelimageminimize
Kane & Lynch 2: Dog Days Eidos Interactive;Square Enix (Io Interactive)2010 aimassist aimmode airport ambidextrous ammomagazines asia assaultrifles bink blindfiring capacity-toolslots china city city-shanghai-cn companion coversystem cpplanguage difficulty earth firearms handguns healthregen kaneandlynch-series latemodernperiod limitedcapacity machinepistols misfortune mp-cooperative naturalistic openal organizedcrime outlawprotagonist outlaws precisionrifles rampantcrime rating-esrb-m screenshake selfcensorship shotguns submachineguns titularcharacter toolsideswap vaulting voicechat walking labelimageminimize
NeverDead  Konami (Rebellion Developments)2012 adv-perks ancientenemy asura-engine bink bossbattles bossmeter companion curse demonicprotagonist demons destructibleenvironment dismemberment dodging dolbydigital dtsdigitalsurround enemyhealthdisplay envcombat firearms gore handguns healingdevice immortalprotagonist insaneasylum monsterhunters monsters museum npcgenerators pcdismemberment rating-bbfc-15 rating-esrb-m rating-usk-18 reload-auto reload-manual secrets splatter submachineguns swords undefinedelements visualizedtrajectory walking xp-kills xp-objects The basic idea of the dismemberment mechanic is not new in NeverDead but very likely the first more personal case. Previously this was done in [game=#44714]Metal Fatigue[/game] (2000) from Psygnosis where the mechs (your primary fighting force) could get parts of themselves torn off and they could re-assemble themselves.

[game=#16958]Die by the Sword[/game] also had similar case, but IIRC in that getting dismembered was pretty much a dead end (much more useful in the survival/gauntlet mode as it prolonged your ability to go farther).
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Resident Evil: Operation Raccoon City  Capcom (Slant Six Games)2012 1990s 20thcentury 3ormoreplayers achillesheelfoes activeabilityset aimassist aimmode assaultrifles bink blindfiring city conversion coversystem difficulty dismemberment dissolvingcorpses dogs doors earth fictionalcity fictionallocation firearms gore grapplers grenades group handguns healingitems itemglow juggernauts knives lasersight locationaldamage loot-random loot-unexpected lua machineguns megacorps meleeweapons monsters mp-bots mp-campaign mp-cooperative mpfocus nohealthregen northamerica npcstrife nplayers objectiveindicator playerprogression precisionrifles premadecharacters prerenderedcinematics quicktimeevent rating-acb-ma15 rating-bbfc-15 rating-cero-d rating-esrb-m rating-pegi-18 reload-manual researchfacility residentevil resuscitation screenstaining secretfacility shotguns soldiers splatter stamina submachineguns telescope titularevent upgradesystem usa visiblelasers walking wallcrawlers weirdvision zombieapocalypse zombies labelimageminimize
Singularity Activision (Raven Software)2010 1950s 2010s aaa accuracy-motion accuracy-posture achillesheelfoes aimassist aimmode airducts alienearth alternatetimeline ammowarning anticipatorysightings anticipatorystockpiles asphyxiation assaultrifles autosavepoints bink biogrowth blankprotagonist blindcreatures bodyhorror bossbattles capacity-toolslots communists containers controllablehelplessness conversion corridors cpplanguage dark diaries difficulty dismemberment dock doors dynamicaccuracy earth elevators energyitems energyregen explosiveobjects fauxcyrillic fictionalelement fictionallocation firearms firstpersonshooter fofindicator forcefields foreshadowing giantmonsters gimmick gore graphicdeaths grenadelaunchers grenaderethrow grenadewarning grotesque guidedweapons guidedweapons-pilot guidedweapons-pointer hallucinations handguns healingitems healthpickups healthwarning hud-dynamic humanexperiments industrial-setting insectoids invisiblewalls ironsights island itemglow itempickup-instant jumping knockback ladders limitedcapacity lipsync locationaldamage lostequipment machineguns metamorphosis militantprotagonist militaryfiction monsters multilingual multipleendings mutagen mutantplants mutants nohealthregen npcgenerators npcstrife objectiveindicator openended overgrowth pacificocean pandorasbox past phlebotinum physx precisionrifles prematuredetonation present propaganda proprietarynetwork rain rating-esrb-m rating-pegi-18 reload-auto reload-manual repulsion rockets rotaryguns ruins russia school science-theme screenshake secretfacility secretsociety sequence-survival sequence-timed shallowwater shore shotguns silentprotagonist sovietunion spectres speech-russian splatter stamina subtitledeficient suicideattackers superscience swarmers telekinesis temporalincursion temporarycompanions time-theme timecontrol timeparadox timetravel titlementioned titularentity town train-location underwaterdiving universallanguage unrealengine unrealengine3 upgradesystem walking watercraft-location weirdscience whispers labelimageminimize
The Elder Scrolls V: Skyrim Bethesda Softworks (Bethesda Game Studios)2011 adv-perks ancientenemy animals arcanepunk aristocrats automap autumnal axes backstabbing bards beggars beyondcomprehension bink bioluminescence blackmarket blankprotagonist blocking bludgeons bodyarmor boreal bows bribing burning caninoids cannibalism capacity-weight cave cemetery charactercreation chargedattack chemistry children circadiancycle city classless cleargame clothing columnarjointing compass conlang controlloss cooking corpselooting crafting crafting-sites creation-engine criminalactivity customengine demons dialog-sentences difficulty-charscaling directionalforce directionalforce-current distortedvision doors dragons dualwielding dualwielding-asymmetric dynamicweather elderscrolls electrokinesis elementals elitemobs elves endtime enemyhealthdisplay energyitems energyregen epic erraticlanguage evilbydefault excavation extremists factions fasttravel felinoids fines finishingmoves forest friendshipbeatdown genderchoice ghosts gianthumanoids giants giantspiders glowingeyes hags havokphysics healingitems healthregen highfantasy hirelings home imprisonment inbuilttraps indicator-poi industrial-setting insectoids interactivedialogs interactivetriggers inversekinematics jumping knives knockback launcher lawenforcers liches limitedcapacity livinglegend lockpicking lockpicking-feedback magic magic-delayed magic-held magic-verbal mammoths map marriage medieval meleeweapons mercenaries mine minstrels monastery mountain mystics necromancers neutralmonsters nomads npchiding npcinventory npclooting npcschedules npcstrife objectiveclairvoyance objectiveindicator oneofakind openworld optionaltasks outlanderprotagonist outlaws persistentworld pickpocketing playerstats plotimmortality polar polymathprotagonist postwarperiod potions pressureplates priceinfo prison projectilerecovery prophecy puzzles pyrokinesis quickkeys racechoice rating-bbfc-15 rating-esrb-m rating-pegi-18 rebellion recurringopponent reputation resting riding robots ruins sauroids scaleform scenic sciencefantasy screenshake screenstaining secondaryconflict shapeshifters shieldbash shields shopping skeletonkey sorcery souls specieschoice spectres speech-conlang splatter spriggans staggering stamina stealing stealth stealth-sight stealthmode swords tasktracker temple thedestroyer threatdisplay titlementioned titularlocale titularobject town trash trespassing trolls undead uniqueprotagonist unknownpast vampires vikings vocalpowers walking waypoints werewolves wilderness wildlife wintery witnesses xp-literal labelimageminimize
The Saboteur Electronic Arts (Pandemic Studios)2009 20thcentury aimmode alarmers bink bombs brothel capacity-toolslots city city-paris-fr controlconfig cpplanguage damageindicator difficulty disguising drifting driving earth engineerprotagonist europe facefx falldamage firearms france grenades gtalike guerrilla handguns healthregen healthregen-fast hideout historicalfiction holstering indicator-route itempickup-auto itempickup-instant ladders ledges limitedcapacity lua mlaa multilingual naturalistic nazis netframework nudity objectiveindicator openworld precisionrifles rebellion rebelprotagonist revenge rockets rural sequence-escape sexindustry speech-french speech-german ssao stealth submachineguns swimming tommygun town trampling tutorial unarmedfighting vaulting walking wallclimbing wallhugging war worldwar2 Inspired by a true story, The Saboteur stars Sean Devlin, a street-tough Irish race car driver trapped behind enemy lines in 1940s Nazi-occupied France. Motivated by personal revenge, Sean fights, climbs, and races through open-world Paris, sneaking into the heart of the Nazi operations and sabotaging their every move. With the help of the French Resistance, the British intelligence, an arsenal of weaponry, street smarts and brawn, players exact revenge on those who aim to destroy Sean's life. From derailing trains and blowing up zeppelins to scaling famous Parisian landmarks and more, this action hero uses a broad range of weapons, explosives and vehicles to get the job done. As Sean takes down enemies, the citizens of Paris are empowered to resist the tyrannical Third Reich and their eyes open to the colorful world around them. This innovative mechanic, called the 'Will to Fight,' change the way Paris is seen and felt - from a dark and oppressed policed state to a bright and inspired world where the citizens fight back. As the player executes acts of sabotage against the occupying force, color returns to the stylized black and white world - both figuratively and literally. The ‘Will to Fight’ spawns an underground resistance that takes players not only through Paris, but across various parts of France. labelimagesubject
Tomb Raider: Underworld  Eidos Interactive;Spike (Crystal Dynamics)2008 acrobatics actionadventure aimassist ancientmachines animals anticipatorysightings archeologistprotagonist arcticocean asia asphyxiation assaultrifles autosavepoints avalon backtracking balancebeams bigcats bink cave cemetery chiroptera clingers cloneconundrum clones clothingchanges dark-limited deathpits difficulty difficulty-aspects directionalforce-tilt dodging driving earth electricweapons enemyhealthdisplay europe explosiveobjects fallbackweapon falldamage fallimpact fanservice fantasticearth femaleprotagonist firearms fmod gianthumanoids giants giantspiders grapplinghook grenades handguns healingitems horizontalbars hud-dynamic immortals inbuilttraps indianocean interactivetriggers invisiblewalls jumping knockback ladders lamp ledges lostresources map map-3d map-semiauto mediterranean mexico monologues motorcycle norsemythology norway npcstrife oopitems pawn permanentcorpses platinum poles poorgrip present pressureplates quicktimeevent rain rating-acb-m rating-bbfc-12 rating-cero-c rating-esrb-t rating-pegi-16 rating-usk-12 recurrence-character rewardingvandalism ropeswinging ruins sciencefantasy secrets sequence-timed shallowwater sharks shotguns simulacrums slowmotion spearguns spiders steppingstones submachineguns swimming targetlock telescope thailand titularlocale tombraider tombraider-2nd trampling tropic tumbling unarmedfighting undead undeadanimals underwaterdiving walking walljumping watercraft-location wildlife wintery labelimageminimize
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